Things I'm currently working on
I feel guilty about not writing. I'm tinkering with a couple of things that might be worth a post, but who knows when I'll finish them? In the meantime, here's what I'm up to:
It's been a long while since I did any Clojure- or games-related programming, so I'm easing back into it with yet another Tetris clone. Some things that I hope to learn: evaluate the performance of ClojureScript as a games programming environment (in terms of both speed and productivity), are macros useful for eliminating boilerplate HTML canvas operations without sacrificing performance, etc.
The ClojureScript ecosystem has come a long way in the last couple of years; I'm using Figwheel in development and it's very nice indeed.
This is basically an excuse to use my Raspberry Pi 2. I've hooked the Pi up to a webcam pointed at my couch. A program watches the camera input for signs that my dog has jumped onto the couch, and will (eventually) do something(?) to dissuade him.
It's probably ridiculous, but it's a nice excuse to do some Python programming and learn about OpenCV.